#include "vector3.h"
//colors
#define WHITE	vector3( 1.0f, 1.0f, 1.0f )
#define RED		vector3( 1.0f, 0.0f, 0.0f )
#define GREEN	vector3( 0.0f, 1.0f, 0.0f )
#define BLUE	vector3( 0.0f, 0.0f, 1.0f )
#define YELLOW	vector3( 1.0f, 1.0f, 0.0f )
#define BLACK	vector3( 0.0f, 0.0f, 0.0f )
#define DARK_GRAY  vector3(	0.1, 0.1, 0.1 )
#define COLOR( r, g, b ) (vector3( r, g, b))

//board
#define LEFT_X		50
#define RIGHT_X		550
#define TOP_Y		780
#define BOTTOM_Y	10

#define TOP_LEFT_POINT		vector3( LEFT_X,	TOP_Y,		0)
#define TOP_RIGHT_POINT		vector3( RIGHT_X,	TOP_Y,		0)
#define BOTTOM_LEFT_POINT	vector3( LEFT_X,	BOTTOM_Y,	0 )
#define BOTTOM_RIGHT_POINT	vector3( RIGHT_X,	BOTTOM_Y,	0 )
